Gimkit vs Game Room comes down to where the game lives. Gimkit lives on student devices, with modes built around earning, investing and sabotage. The Game Room lives on the projector, teacher-led, in teams, and its Arcade half lives on student devices for solo play. We make The Game Room + Arcade; the Gimkit facts here are from its own help pages on October 16, 2026.
The table first, then where each one is better, then who should pick which.
Gimkit vs The Game Room + Arcade: the table
| Question | Gimkit | The Game Room + Arcade Ours |
|---|---|---|
| How it plays | Live games on student devices; assignments on Pro | 30 teacher-led whole-class games (Game Room) plus 30 solo games on student devices (Arcade) |
| Whole-class on the board? | Students play on their own devices while the class shares a game | Yes: the Game Room is projected and played in teams. The Arcade is solo on student devices. |
| Student accounts | Not confirmed on the vendor page. See their pricing page. | No student email or account. Teacher code, class period, first name and a picture password. |
| Free plan | Basic: featured modes with unlimited students, classes and reports; no assignments and no image or audio upload; about 3 modes available at a time, rotating | No free plan. 7-day free trial on every plan, covering that plan's games. Unlimited play. |
| Paid plans | Pro $14.99/mo or $59.88/yr | Game Room $8.99/mo or $49/yr; Arcade $12.99/mo or $69/yr; Bundle $15.99/mo or $89/yr. Cancel anytime. |
| Homework / solo | Assignments on Pro only | Yes: the Arcade works for station days, early finishers and homework nights, with per-period reports. |
Swipe the table sideways to see every column.
Prices checked on each vendor’s own page. Where a vendor page could not be reached or did not list a price, the cell says so instead of guessing. Our prices are from our plans page.
Where Gimkit is better
Gimkit wins on strategy and on price. Older students who roll their eyes at a speed quiz will scheme over a Gimkit economy, and that is not nothing. Pro is $59.88 a year against our $89 bundle. The free Basic plan takes unlimited students on featured modes and includes reports, which is a generous free tier. Third-party reviews also report Quizlet and CSV import. If your class is device-first and the economy modes are what they love, Gimkit is hard to beat on its own ground.
Where The Game Room + Arcade is better
The Game Room wins on the board and on breadth. It is a true teacher-led whole-class mode, which Gimkit is not, and it runs 30 games there plus 30 in the Arcade. Every game in your plan is there every day (30 on the Game Room plan, 30 on the Arcade plan, all 60 on the bundle), so nothing rotates out the way Gimkit’s free modes do. The Arcade keeps per-period reports and pays tickets students spend in a Prize Shop, so the earn-and-spend feel survives. No student email or account. New limited-edition games arrive monthly.
Cost for a year, side by side
Gimkit: Pro $14.99/mo or $59.88/yr. The Game Room + Arcade: Game Room $49 a year ($8.99 monthly), Arcade $69 a year ($12.99 monthly), bundle $89 a year ($15.99 monthly), each with a 7-day free trial and cancel anytime. Checked October 16, 2026. We know our annual prices are higher than several competitors’; the case for ours is the product, not the price.
Who should pick which
- Pick Gimkit if your class is on devices every day, if the economy modes are the hook, or if $59.88 a year is the ceiling and the free plan’s rotation does not bother you.
- Pick the Game Room + Arcade if you want projected team play without devices as well as solo practice with them, if you want every game available every day, or if student accounts are a dealbreaker.
- Watch the free plan. Gimkit Basic rotates about 3 modes at a time and has no assignments; if you plan around a specific mode, confirm it is still there.
From the classroom
A classroom note from the teacher behind the Game Room belongs here. It is left out until she has written it.