← Back
Accessibility
Lauren Fulton, LLC · Last updated: October 15, 2026
The Game Room and The Arcade are built by a classroom teacher. This page says plainly
how accessible they are today — what works, what does not yet, and what we are doing
about it. We would rather tell you the real position than claim conformance we cannot
support.
Our commitment
We are working toward conformance with the Web Content Accessibility Guidelines (WCAG)
2.1 Level AA, which is the standard referenced by Title II of the Americans with
Disabilities Act and by state laws including Colorado House Bill 21-1110. We are not there
yet across the whole product, and the sections below set out exactly where.
What works today
The part of the product that carries the learning — reading a question and answering
it — is built from standard, accessible controls:
- Answer choices are real buttons and typed answers use a real text input, so both can
be reached with the Tab key and are announced by a screen reader.
- Keyboard focus is visible, with a high-contrast outline on the control in focus.
- Question text and answers are dark text on a white card, well above the 4.5:1 contrast
ratio WCAG asks for, and question text scales with the size of the screen.
- Pages work at phone width and reflow rather than requiring horizontal scrolling.
- A student who has asked their device for reduced motion does not see the
question card animate.
- Students have no accounts, no passwords to type and no time limit on joining, which
removes a common barrier before it starts.
What does not work yet
These are real gaps. We are listing them because a district needs to know before
choosing us, not after.
- Most Arcade games cannot be played with a keyboard alone. The arcade games are
built for pointing and tapping, and only a few respond to key presses. A student who
cannot use a mouse or touchscreen can usually read and answer the questions, but may
not be able to control the game between questions.
- Question images have a generic text alternative, not a description.
Every question image carries an
alt attribute, but it reads
“question image” rather than describing what the picture shows. A screen-reader
user is told an image is present, not what is in it. Where the picture carries part
of the question, that is not an equivalent alternative, and a teacher who adds an
image cannot yet write a description for it.
- Screen-reader support is partial. The question card is announced well. The game
areas — scenes, scoreboards and animations — are not yet fully described,
and some are drawn visually with no text equivalent.
- Some games are timed and the timing cannot currently be extended or turned off.
WCAG asks for timing to be adjustable, and that is not yet built.
- Colour is sometimes the only signal. Correct and incorrect answers are shown
with colour as well as words and position, but some in-game states rely on colour
alone.
- Not all animation is suppressed for reduced-motion settings. Celebration
effects still play.
- We do not yet have a completed Accessibility Conformance Report (VPAT 2.5). One is in
progress; see below.
What a teacher can do now
Every question bank works in every game, and also in The Game Room on a
projector, where the teacher controls the screen and students answer aloud or on paper.
A teacher with a student who cannot use the Arcade games can run the same bank as a whole
class activity, or share the sub-plan link, which opens the join directions ready to put
on the board, so no student is left out of the
lesson itself.
How we test
- Keyboard-only navigation of the join screen, the question card and the teacher pages.
- Automated browser tests covering layout at phone width and the absence of horizontal
scrolling.
- Manual checks of colour contrast against WCAG ratios for text and controls.
- We have not yet commissioned a third-party accessibility evaluation. When we do, the
report will be published here.
What we are doing next
- Completing an Accessibility Conformance Report using VPAT 2.5, covering the teacher
site, the join screen, and the games, with honest "partially supports" entries where
that is the truth.
- Keyboard control for the games, starting with the most used.
- Adjustable or removable timing where a game is timed.
- Text equivalents for game state that is currently shown only visually.
- A field for the teacher to describe a question image, so the alternative text
says what the picture shows.
- Extending reduced-motion handling to celebration effects.
Tell us about a barrier
If a student or teacher cannot use something, we want to hear about it, and we will tell
you honestly whether and when we can fix it. Email
support@classgameroom.com with what you
were trying to do and what happened. We aim to reply within three school days.
Educational agencies may request our accessibility documentation, including the
conformance report once complete, a description of our testing, and any remediation plan,
at the same address.